Pretty good. Some of the puzzles were a bit of a challenge and took a bit of thinking. A lot of them were fairly straightforward, and I feel like a couple of levels either had boxes and other special blocks that were purely red herrings, or the levels had unintended shortcuts.
One small bug to report: pressing up/down while the slug is moving causes the page to scroll. I'm just guessing, but I suspect a "preventDefault" is misplaced and only being called when a move is actually triggered, so gets missed during the move animation.
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Awesome game. So happy to play but sad to see it end at level 80.
hard fo me, but is a good game. beautifull pixelart
if you take suggestions then a undo button would be nice so i dont have to restart the puzzle everytime i make a mistake
Pretty good. Some of the puzzles were a bit of a challenge and took a bit of thinking. A lot of them were fairly straightforward, and I feel like a couple of levels either had boxes and other special blocks that were purely red herrings, or the levels had unintended shortcuts.
One small bug to report: pressing up/down while the slug is moving causes the page to scroll. I'm just guessing, but I suspect a "preventDefault" is misplaced and only being called when a move is actually triggered, so gets missed during the move animation.
Creating levels was a pretty hard task, the goal was 100, but I had to stop at 80 because I lost my creativity.
Good catch on the bug report, this has been fixed now, thanks!
Sophie The Slug Walkthrough
Wow, you're quick!